A serious game about Covid-19: design and evaluation study

Farida Bouroumane, Mustapha Abarkan


As many countries experience the emergence of new waves of Covid-19, many governments around the world have reminded their citizens of the need for an engaging intervention that could improve compliance with Covid-19 safe behaviors using the media general public or social media. In the face of the serious threat of Covid-19, immunity issues are currently the subject of various research and studies. A promising approach is to use video game culture to educate and train citizens to healthily adopt eating habits to strengthen the immune system. The objective of this study is to develop a prototype of a serious game (SG) on how to strengthen the immune defenses in order to be able to fight a coronavirus infection and to constitute an anti-virus barrier. After defining the learning objectives by interviewing the stakeholders, we searched the scientific literature to establish the relevant theoretical bases. The learning contents have been validated by biology teachers. The learning mechanisms were then determined based on the learning objectives. The obtained experimental results show that 92% of the participants in the study have appreciated the quality of the scenario and the way in which the concept of interaction between the different game elements was presented.


Acceptability; Covid-19; Serious game; Usability; Utility

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DOI: http://doi.org/10.11591/ijict.v12i3.pp195-204


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The International Journal of Informatics and Communication Technology (IJ-ICT)
p-ISSN 2252-8776, e-ISSNĀ 2722-2616
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).

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